8-Bit Super Mario Mystery Box Lamp. I WANT ONE.
Looking to decorate your house with something you cherish from your childhood? No…I’m not talking about your chess trophies, or photos of you and your family having a braai at Zeekoevlei. I’m talking about THIS…
That’s right, it’s an interactive Super Mario Mystery Box Lamp. And you hit it, to make it go on. And it makes the actual sound the box makes in the game, every time you turn it on. And every 8 strikes, it makes a 1-up sound too. And you can buy one. Indeed, you can buy one, or a kit to build one yourself, from American company, 8-Bit Lit for the equivalent of R450 to R580, if you factor in shipping. Check out the video below, for a demonstration.
Pre-built, or kit, either way….
Photoshop CS6 Beta, First Impressions.
After downloading the beta, which took me a hell of a long time, because I assume the servers were pretty darn busy, I installed it and started taking a look at some of these interesting new features, Adobe has been talking about (sadly, no blur-removal tool yet. You’re breaking my balls, Adobe!).
Admittedly, I’ve always been a fan of the darker UI’s, from my experience in Premiere Pro and After Effects, so the darker interface in PS CS6 was great, for me. It didn’t really detract from the task at hand, at any point, so I reckon even most people would really like it. Click the image above for a better view of the general UI. If you don’t, well then just change it back to light-grey, like it used to be. Other changes in the UI included something I’m very happy about…the removal of all those lame window-resizing buttons in the top-centre of the window, which I often found myself clicking by mistake, causing Photoshop to turn into a pathetic half-sized shadow of it’s former self on one side of the screen…There are many other little changes to the UI. Too many to get into for now, however.
Adobe has also done quite a bit behind the scenes, in changing the entire engine of Photoshop, to the Mercury Engine, used by Adobe Premiere Pro, which allows for better optimization for GPU use, and a faster, smoother working experience. As a consequence of this, the Mac version is only available for use on 64-bit operating systems.
The Mercury Engine also allows for a very rudimentary video/motion element, that allows you to make fancy slideshow-like videos of all your images, which might at least come in handy for photographers, looking to show off their work. I had a crack at it, to explore the professional potential of the Photoshop CS6 Video option, and came up with this:
Of course, it has no option whatsoever, for exporting your timeline to an animated .gif format, (I rendered out this slideshow to a .png sequence then pulled into Flash) which is more fitting for a photo-editing application, instead, giving you 4 rendering options, one being an image sequence, and the other being 3 different video formats. The number of video formats is something I’m sure they’ll expand at least a little bit in the final release.
The layer system, we found fantastic in CS6. You now have much more control over your layers, with the ability to search and sort through them, duplicate them, or add blending modes simultaneously to a few layers, or apply them to an entire folder, simultaneously. Hidden layers get some love too, now, with the ability to see their opacity, blending modes and such, while they are hidden.
Some of the more talked-about items out in PS CS6, is the Content Aware tool, which allows you move selections around in an image, while Photoshop fills in the blank space left behind. Trying it out, we found it quite interesting, and effective, when used in the right sort of image, with a fairly uniform background, it worked very well, saving what would have been quite a lot of time working with the Clone Stamp.
The 3D options in Photoshop CS5 have been supercharged in CS6, with a myriad of new options for creating all kinds of apparent 3d effects on images and text. We tried it with both and got quite interesting results. It now allows you to adjust the desired 3d object on-canvas, meaning you can actually see exactly how it’s going to look and where, in relation to the rest of the project. Various other effects, like drop shadows and ground planes are also available, too, as well as a whole red bucket full of other little thingies, that we never got to try out, just yet.
The mythical blur-removal unicorn that I’m always banging on about, is not here, yet. But there are some new options for adding blurs. And among them is a very nifty Tilt-Shifting tool. As you may remember, being part of the postively minuscule readership of this blog, we did a post on how to add post-capture tilt-shift effects to your photos. Well, don’t forget how to do it. But you might never have to do that anymore, because you can now do most of the work using one tool. It has an intuitive interface for adjusting the blurs to create the tilt-shift effect, getting the same result as the old, now long way around.
There are many more features, in Photoshop CS6, and these are really just a few of the more notable ones. If you haven’t downloaded it, yet, grab it here. There are also a number of cool tutorials already out, on some of these new features, so go and check them out, it’s really, really interesting stuff.
Overall impression…well, this is just a beta, and I think it’s fantastic already. The changes are great and we can tell that they were all very well thought-out. We can’t wait until the full version is launched.
Some Advice On iPad Safety
Just purchased the new iPad? As is always the case when using newly-purchased tech, we’re usually very careful not to endanger it too much, with some people keeping the plastic on the screen for months, before pulling it off, and staying at least 12 miles away from any water mass larger than a teardrop at a Judy Boucher concert. Knowing things like that, here at Wireframe Studio, we like to help people out when it comes to technology, and here’s a bit of advice, on the dangers of high-powered lasers and flashlights, when aimed directly at your new, shiny iPad. Yes, these could possibly damage your iPad, very badly. So here’s a Wireframe Studio Tech Tip:
If you have any Wicked Laser, Spyder 3, Krypton or Artic lasers, lying around, (as we all do from time to time) or any high-powered flashlights, please, put them in a safer place. A child could get hold of them and possibly leave them activated and focused straight at your iPad screen. The video below demonstrates what could happen if you do…
As you can see, the iPad could get damaged severely, and in some cases, as you saw right at the end, a portal to could open up inside and the very tendrils of Hell could start billowing out from the sides. And fire has been known to cause burns.
Stellarium. Fantastic Open-Source Star-Gazing Application for your PC Or Mac, Or Penguin.
This is definitely an in-case-you-didn’t-know post up here in /news*. If the daily goings-on out there in that immense black marvel called “space”, aren’t of interest to you, then by all means, click on that LolCats tab you have open on the top, and continue on your merry way. But if it does interest you, well do I have something awesome for you!
It’s called Stellarium, and it’s a completely free, easy-to-use star-gazing application for your Windows, Mac or Linux computer. I’ve been using it for almost two years, and I figured everybody should know about it.
Enter your location, date and time, and Stellarium gives you a reasonably accurate, realtime simulation of the sky at that exact moment. Zoom in to take a closer look at any heavenly body you want (Giggidy
), and you can literally see it moving across the sky in realtime. Various other cool options include labels for every heavenly body you can see in the sky, like planets and stars, with each one being selectable to see more information about it. Constellation lines and labels can be displayed, toggled on and off. Relative brightness and postioning of stars and planets makes it easy for you to identify something interesting you see in the sky. The application also allows you to adjust light pollution, to match your viewing area, or turn it completely off, to see stars you never really see, gazing at the sky from the city. There’s a lot of lore available to read about, too. Another interesting thing is the ability to run a script that simulates various celestial events, such as solar and lunar eclipses…and because what you’re seeing in Stellarium, is all simulated in real time, these events will actually take place on time. So if there’s a lunar eclipse outside, you’ll see it taking place in Stellarium too.
This application is apparently being used in planetariums now, which is quite impressive. For such a good application, it’s surprisingly small. Download it here.
Grab The Photoshop CS6 Beta, Now.
One of the only programs, that Adobe hasn’t really managed to cock up in the last few years, (erm, Adobe Crash amirite?), is good old Photoshop. In fact, Photoshop tends to get more and more awesome with each new version. If you’re a frequent user of Photoshop, you might be interested to know that there’s a beta version of Photoshop CS6, out now, from Adobe Labs, with an apparent 65 new features added, that were all inspired by user feedback. Some of the more notable changes include a Photoshop more optimized for performance, as well as quite a noticeable change in how the UI looks, (Pictured above, and part of a string of screenshots posted on appleinsider.com) with the default setting being the more darker interface, we see in Adobe Premiere Pro and After Effects. Whether it has that amazing De-Blurring tool we all gasped in amazement at a few months ago, is yet to be seen.
Grab Photoshop CS6 Beta, for Windows and Mac, here.
If you’re keen on some more, here’s a more arduous list of these new features, as posted on engadget.com:
“Brushes
- HUD brush resize and hardness can now change opacity
- Increase brush size to 5000px
- Change color dynamics to per stroke instead of per tip (user option for old behavior)
- Brightness/contrast slider for textures when painting
- Brush projection for static tips
- Brush cursor reflects brush dynamics for round and captured tips
Eyedropper
- Show the sample size popup for the various eyedropper tools (black point, white point,
etc.)
- Add ignore adjustment layers options bar item for the eyedropper
- New mode for eyedropper to select layers current and below
File formats
- Read common stereo image pair formats (JPS, PNS) Allow for more bit depths in TIFF files
- Read BIGTIFF format
- Give the user choices regarding how they want transparency treated in OpenEXR on file open
Grammar
- Policed throughout app
- Use consistent grammar style in the title of dialog windows (no commands such as “Choose a color:”)
Layers
- Add a contextual menu item that deletes a layer effect not just disables it
- Add dither options to Layer Styles for Gradient Overlay and Gradient Stroke
- Allow 00 or Shift 00 to work when setting layer/fill opacity (previously no way to get 0%)
- Add bicubic sharper & bicubic smoother options when free transforming layers
- Allow changing of blend modes for multiple layers at once
- Allow locking of multiple layers
- CMD+J to duplicate layers and layer group
- Allow changing color labels to multiple layers at once
- Layer tooltips to include layer name (if defined)
- Opt+click on toggle arrows (groups and effects) in layer panel should close all targets
- Show blend if/Blending Effects badge on layer
- Show correct opacity and blend mode values for hidden layers
- Tab goes to next layer on inline layer rename, SHIFT + TAB goes to previous
- New command to raster layer effect into layer, merging the selected layers into themselves
- Reorder effects in the layers palette to match the Z-order style/blend mode (bottom most effects in termsof blending order, drop shadow is below the other effects
Liquify
- Resize Liquify brush with shortcuts
- Increase maximum Liquify brush size Add option to load last mesh
Presets
- Add new document presets for common devices (e.g. iPhone, iPad, etc.)
- Add new Gradient Map presets for toning and split-toning
- Sticky reorganization of tool presets (changes persist after re-launch) Add Contact Sheet II as an Automation option
SDK
- Add the ability to return an array of guides in a document from the scripting SDK
- Add ability to access tool name associated with the tool preset name via scripting
Selections
- Make the marquee, lasso, and mask panel feather values support decimal places like the feather dialog
- Remember feather radius when showing dialog for selection from a path
Transform
- Improve dragging of vector curves
- Don’t hide smart object icon when transforming a layer
- Rotate 90 with even x odd pixel dimension to be smooth (bjango.com)
- Undo or disable auto -rotate on open
UI
- Remove the app bar and reduce the drag/app bar over 30%
- [Windows] New/open document to context click on a document tab (has always been on Mac, now Windows too)
- Add “Don’t show again” checkbox to Purge warnings
Miscellaneous
- Enable Split Channels for documents with layers
- Select Hex field by default and allow clipboard pastes with # in contents (i.e. #fffffff)
- Increased GPU stability by prequalifying GPUs on the fly before use
- Auto-select the best resample method based on the type of resize
- Enable Invert and Threshold adjustments for masks in 32 -bit
- Hold SHIFT during startup to disable 3rd party plugins
- Add warning message that 16 -bit images cannot display their file size in the Save as JPEG dialog
- Add command to insert “lorem ipsum” for type”
The Greatest Advertisement For Bottled Water, The World Has Ever Seen.
What do you think of when I mention “bottled water adverts?”. Beautiful, serene nature scenes? Beautiful clean streams, flowing through lush green valleys, untouched by man? The sound of rivers flowing, shots of waterfalls? Healthy people having fun in the sun, kids jumping on trampolines…how about, a large polar bear, riding a killer whale that has a laser-beam shooting out of it’s mouth?
In a very loving throwback to the Powerthirst videos, of old, this Lithuanian mineral water brand has created quite simply the greatest advertisement for bottled water, the world has ever seen. In 2 and a half minutes, just a small titbit of what I saw, included a grizzly bear squeezing the juices out of the earth, Freddie Mercury ripping a hole in the space-time continuum with an electric eel, a goat in a boat, a pig sandwiched between two iPads, a sexy tiger in a Bugatti Veyron and boobs.
Watch it….your mind will most likely need reassembling afterwards.
Cape Town-Based Musician, Shoots Music Video With Dog-Mounted Camera
What do you do, when you need to come up with something different for a music video? Why, strap a camera to your favourite pooch, of course. This is what Cape Town-based musician, Johnny Neon, did, for the music video for one of his latest tracks, “Hearts”. The result was a really fun video, shot from the back of his little dog, as it goes on adventures around Cape Town, running around on the beach, mucking about with other dogs, and just doing all kinds of dog stuff, all to the sounds of Neon’s “Hearts”.
The pace of the video is simply great, as well as the vantage point they chose, which has the back of the dog’s head in front of you at all times, with it’s ears flopping about, as it travels around Cape Town having a fat jol. And the song is pretty cool too. My only complaint is that the dog seems to have more of a life than I do. Dammit.
Check it out for yourself.
It’s a dog’s life, indeed.
More Posters, From The Guy Who Did “Walt”
Not much has been said about the creator of the awesome, fake movie poster, envisioning a biopic of one of the world’s most loved anti-semites, Walt Disney, which has been doing the rounds lately. Done in a very convincing Disney-ish style, the poster caught quite a number of the more gullible people, offside. But what a lot of people might not know, is that the creator of the poster, Pascal Witaszek, actually has a few other similar pieces, which are also very, very cool. As a man who does similar stuff, I have a fond appreciation for his work, so here…take a look at some of the others.
Super Mario/Portal Mash-Up, Now A Real Game.
Anybody remember the video that popped up on the web a few months back, with the Super Mario/Portal mash-up? Well, the fellows over at the pleasantly-named Stabyourself.net, who do a lot of these types of games, have now finished the mash-up, and dubbed it MariO…you know, the O is the portal and stuff. Now if you were around in this golden age of gaming, when Mario and his boet, Luigi were the undisputed kings of the gaming world, you’ll have a great appreciation for this. The addition of a portal gun, from the awesome Portal games, by Valve, add something completely new to this old game, allowing for some very interesting ways to tackle the various levels. MariO is a complete, ground-up recreation of Super Mario Bros, with all the exact same levels and secrets, as well as some other cool touches, like level-editors, for instance. Here’s a little video showing the actual gameplay.
So I downloaded it and gave it a shot. The controls require you to run and jump with the keyboard, and aim your portal gun with the mouse a’la Abuse and Soldat. It takes a number of deaths to get used to, but before you know it, you’re flying about through the air and sending those dim-witted Goombas marching blindly to their doom with some well-placed portals. It’s brilliant.
If you’re keen, grab the MariO for Windows, Linux or OSX, here. You can even download the source code, if you’re that-way inclined.





















