Photoshop CS6 Beta, First Impressions.
After downloading the beta, which took me a hell of a long time, because I assume the servers were pretty darn busy, I installed it and started taking a look at some of these interesting new features, Adobe has been talking about (sadly, no blur-removal tool yet. You’re breaking my balls, Adobe!).
Admittedly, I’ve always been a fan of the darker UI’s, from my experience in Premiere Pro and After Effects, so the darker interface in PS CS6 was great, for me. It didn’t really detract from the task at hand, at any point, so I reckon even most people would really like it. Click the image above for a better view of the general UI. If you don’t, well then just change it back to light-grey, like it used to be. Other changes in the UI included something I’m very happy about…the removal of all those lame window-resizing buttons in the top-centre of the window, which I often found myself clicking by mistake, causing Photoshop to turn into a pathetic half-sized shadow of it’s former self on one side of the screen…There are many other little changes to the UI. Too many to get into for now, however.
Adobe has also done quite a bit behind the scenes, in changing the entire engine of Photoshop, to the Mercury Engine, used by Adobe Premiere Pro, which allows for better optimization for GPU use, and a faster, smoother working experience. As a consequence of this, the Mac version is only available for use on 64-bit operating systems.
The Mercury Engine also allows for a very rudimentary video/motion element, that allows you to make fancy slideshow-like videos of all your images, which might at least come in handy for photographers, looking to show off their work. I had a crack at it, to explore the professional potential of the Photoshop CS6 Video option, and came up with this:
Of course, it has no option whatsoever, for exporting your timeline to an animated .gif format, (I rendered out this slideshow to a .png sequence then pulled into Flash) which is more fitting for a photo-editing application, instead, giving you 4 rendering options, one being an image sequence, and the other being 3 different video formats. The number of video formats is something I’m sure they’ll expand at least a little bit in the final release.
The layer system, we found fantastic in CS6. You now have much more control over your layers, with the ability to search and sort through them, duplicate them, or add blending modes simultaneously to a few layers, or apply them to an entire folder, simultaneously. Hidden layers get some love too, now, with the ability to see their opacity, blending modes and such, while they are hidden.
Some of the more talked-about items out in PS CS6, is the Content Aware tool, which allows you move selections around in an image, while Photoshop fills in the blank space left behind. Trying it out, we found it quite interesting, and effective, when used in the right sort of image, with a fairly uniform background, it worked very well, saving what would have been quite a lot of time working with the Clone Stamp.
The 3D options in Photoshop CS5 have been supercharged in CS6, with a myriad of new options for creating all kinds of apparent 3d effects on images and text. We tried it with both and got quite interesting results. It now allows you to adjust the desired 3d object on-canvas, meaning you can actually see exactly how it’s going to look and where, in relation to the rest of the project. Various other effects, like drop shadows and ground planes are also available, too, as well as a whole red bucket full of other little thingies, that we never got to try out, just yet.
The mythical blur-removal unicorn that I’m always banging on about, is not here, yet. But there are some new options for adding blurs. And among them is a very nifty Tilt-Shifting tool. As you may remember, being part of the postively minuscule readership of this blog, we did a post on how to add post-capture tilt-shift effects to your photos. Well, don’t forget how to do it. But you might never have to do that anymore, because you can now do most of the work using one tool. It has an intuitive interface for adjusting the blurs to create the tilt-shift effect, getting the same result as the old, now long way around.
There are many more features, in Photoshop CS6, and these are really just a few of the more notable ones. If you haven’t downloaded it, yet, grab it here. There are also a number of cool tutorials already out, on some of these new features, so go and check them out, it’s really, really interesting stuff.
Overall impression…well, this is just a beta, and I think it’s fantastic already. The changes are great and we can tell that they were all very well thought-out. We can’t wait until the full version is launched.
Grab The Photoshop CS6 Beta, Now.
One of the only programs, that Adobe hasn’t really managed to cock up in the last few years, (erm, Adobe Crash amirite?), is good old Photoshop. In fact, Photoshop tends to get more and more awesome with each new version. If you’re a frequent user of Photoshop, you might be interested to know that there’s a beta version of Photoshop CS6, out now, from Adobe Labs, with an apparent 65 new features added, that were all inspired by user feedback. Some of the more notable changes include a Photoshop more optimized for performance, as well as quite a noticeable change in how the UI looks, (Pictured above, and part of a string of screenshots posted on appleinsider.com) with the default setting being the more darker interface, we see in Adobe Premiere Pro and After Effects. Whether it has that amazing De-Blurring tool we all gasped in amazement at a few months ago, is yet to be seen.
Grab Photoshop CS6 Beta, for Windows and Mac, here.
If you’re keen on some more, here’s a more arduous list of these new features, as posted on engadget.com:
“Brushes
- HUD brush resize and hardness can now change opacity
- Increase brush size to 5000px
- Change color dynamics to per stroke instead of per tip (user option for old behavior)
- Brightness/contrast slider for textures when painting
- Brush projection for static tips
- Brush cursor reflects brush dynamics for round and captured tips
Eyedropper
- Show the sample size popup for the various eyedropper tools (black point, white point,
etc.)
- Add ignore adjustment layers options bar item for the eyedropper
- New mode for eyedropper to select layers current and below
File formats
- Read common stereo image pair formats (JPS, PNS) Allow for more bit depths in TIFF files
- Read BIGTIFF format
- Give the user choices regarding how they want transparency treated in OpenEXR on file open
Grammar
- Policed throughout app
- Use consistent grammar style in the title of dialog windows (no commands such as “Choose a color:”)
Layers
- Add a contextual menu item that deletes a layer effect not just disables it
- Add dither options to Layer Styles for Gradient Overlay and Gradient Stroke
- Allow 00 or Shift 00 to work when setting layer/fill opacity (previously no way to get 0%)
- Add bicubic sharper & bicubic smoother options when free transforming layers
- Allow changing of blend modes for multiple layers at once
- Allow locking of multiple layers
- CMD+J to duplicate layers and layer group
- Allow changing color labels to multiple layers at once
- Layer tooltips to include layer name (if defined)
- Opt+click on toggle arrows (groups and effects) in layer panel should close all targets
- Show blend if/Blending Effects badge on layer
- Show correct opacity and blend mode values for hidden layers
- Tab goes to next layer on inline layer rename, SHIFT + TAB goes to previous
- New command to raster layer effect into layer, merging the selected layers into themselves
- Reorder effects in the layers palette to match the Z-order style/blend mode (bottom most effects in termsof blending order, drop shadow is below the other effects
Liquify
- Resize Liquify brush with shortcuts
- Increase maximum Liquify brush size Add option to load last mesh
Presets
- Add new document presets for common devices (e.g. iPhone, iPad, etc.)
- Add new Gradient Map presets for toning and split-toning
- Sticky reorganization of tool presets (changes persist after re-launch) Add Contact Sheet II as an Automation option
SDK
- Add the ability to return an array of guides in a document from the scripting SDK
- Add ability to access tool name associated with the tool preset name via scripting
Selections
- Make the marquee, lasso, and mask panel feather values support decimal places like the feather dialog
- Remember feather radius when showing dialog for selection from a path
Transform
- Improve dragging of vector curves
- Don’t hide smart object icon when transforming a layer
- Rotate 90 with even x odd pixel dimension to be smooth (bjango.com)
- Undo or disable auto -rotate on open
UI
- Remove the app bar and reduce the drag/app bar over 30%
- [Windows] New/open document to context click on a document tab (has always been on Mac, now Windows too)
- Add “Don’t show again” checkbox to Purge warnings
Miscellaneous
- Enable Split Channels for documents with layers
- Select Hex field by default and allow clipboard pastes with # in contents (i.e. #fffffff)
- Increased GPU stability by prequalifying GPUs on the fly before use
- Auto-select the best resample method based on the type of resize
- Enable Invert and Threshold adjustments for masks in 32 -bit
- Hold SHIFT during startup to disable 3rd party plugins
- Add warning message that 16 -bit images cannot display their file size in the Save as JPEG dialog
- Add command to insert “lorem ipsum” for type”
More Posters, From The Guy Who Did “Walt”
Not much has been said about the creator of the awesome, fake movie poster, envisioning a biopic of one of the world’s most loved anti-semites, Walt Disney, which has been doing the rounds lately. Done in a very convincing Disney-ish style, the poster caught quite a number of the more gullible people, offside. But what a lot of people might not know, is that the creator of the poster, Pascal Witaszek, actually has a few other similar pieces, which are also very, very cool. As a man who does similar stuff, I have a fond appreciation for his work, so here…take a look at some of the others.
Non-Destructive Photoshop Technique
Working in Photoshop, we tend to go down many avenues in a single project. The ability to try so many different things is really one of the coolest things about this program, however, despite our love for ctrl+alt+z and ctrl+shift+z, there are sometimes changes we need to make that require a bit of rummaging about in the pixels.
Now, you might be familiar with less elegant workarounds that, admittedly have become part of even my Photoshop experience, namely the duplication of layers when any major pixel work is needed. But the more this can be avoided, the better it is for your project, in terms of file size, and layer-count and complexity, but most importantly for flexibility. This is the non-destructive way to work in a Photoshop project, as dealt with in this cool post, by Adrian Taylor, on Smashing Magazine, where a number of these techniques are discussed. There are some drawbacks, especially in the use of smart objects, but otherwise, it’s a more elegant way to do things.
For a more in-depth look at some of these techniques, check out this video, from the post.
Tilt-Shift Miniature Scenes In Photoshop. It’s A Small World After All.
For those unfamiliar with the term, in context, what we’re referring to when talking about Tilt-Shift is changing the apparent depth-of-field in an image, through special lenses at capture, or through digital manipulation. The most prominent use of this, is creating the illusion of a miniature scene. And this is essentially what you’ll see in the video. So if you’re interested in learning how to create your own miniature vibes, using Photoshop, check out this video. It’s very easy, really.
I gave it a try, using this photo of everybody’s favourite white elephant. Here’s what it looked like before…
And here’s what it looked like after tilt-shifting it and playing around with the saturation and contrast, in Photoshop…
Indeed, it’s a small world after all. Give it a bash, yourself and see what you come up with.
Photoshop Touch, Now Available On The iPad
Popular image editing program, Photoshop, now has a mobile version for the iPad. Get your first look at it here, in this video, where John Nack, Pricincipal Product Manager for the application, takes you through some of it’s features.
Keen? Photoshop Touch is now available for download, on iTunes.
Check it out.
Man Proposes To Girlfriend Through An Infographic…The Response You Never Saw.
What does a designer do to pop the question? Fancy restaurant? Hot-air ballon ride? Eiffel Tower? Sneak the engagement ring into a glass of champagne?
Well, according to this interesting post on Buzzfeed, he uses one of the most effective mediums of information known to man…the infographic. Indeed, when it is not being used to relate amazing cat facts to you, or the myriad of unknown uses for a slice of peach cobbler, the infographic has now entered the world of proposal mediums and it’s first use, was an emphatic success. She said yes. Well… I’ll be a dead pixel…
But what if this scenario wasn’t all moonlight and r…er, pixels? What if your significant other was ever to decline this proposal? I thought about this for a while and figured, that if you were to assume that your girlfriend was of the right sort of mind to like this sort of thing, but for some reason, she felt she had to refuse the proposal, she could do it in an equally creative way. So I created this, to show you all what it could possibly look like.
















